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Description


Stone-faced trouble meets tidy logic in Hammer Crush, a level-based puzzle where you line up tiles to charge a hammer strike against a lumbering rock creature, chipping away its armor one smart combo at a time; play starts on a compact board filled with colored elements tied to different hammer stances—straight swings, arcs, or ground slams—with each match building a meter that unleashes a targeted blow; how to play is clear: drag to connect tiles of the same type, release to resolve, and watch the creature telegraph its next move with simple icons—raised arm for a block, hunched pose for a rush, glowing feet for a stomp—so you can plan around damage patterns; efficient strategy is about board craft rather than luck: collapse low-value clusters early to expose longer chains, keep a “safety match” in reserve to interrupt a charge, and aim to build two stances in parallel so you always have the right strike when the monster shifts phases; obstacles escalate fairly—cracked stones that need adjacent clears, vines that freeze tiles until you match near them, and fissures that split the board unless you bridge them with long connections—pushing you to think two or three turns ahead; powerful but balanced boosts include a drill that removes a stubborn tile, a redirect that swaps two pieces, and a tempo rune that pauses the creature for one turn; practical tips: scan from the bottom up to predict cascades, avoid leaving singletons trapped in corners, and resolve matches that open central channels so new tiles fall into useful shapes; if you fall behind, pop a short chain near the top to create new entry points rather than hunting for the perfect long combo that may never arrive; level goals vary—break shields, expose a heart crystal, stun during a stomp—so read the objective text before committing meter; accessibility options feature large tile glyphs with distinct shapes for color-independent play, adjustable animation speed, and light haptic feedback when a chain crosses the threshold for bonus damage; enjoyment comes from the rhythm of reading, setting, and striking, where a plan that starts two turns earlier lands as a satisfying crack across the creature’s shell; uniqueness rests in the transparent enemy telegraphs and stance system, which makes every match feel like a deliberate setup rather than a lucky tumble, turning each victory into a little masterclass in foresight.



Instruction

Mouse click or tap to play



Specifications

  • Easy to play
     

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