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Spooky Sort It turns the classic liquid-and-ball sorting formula into a charming Halloween cabinet of glass tubes, each filled with patterned or glowing spheres that you rearrange until every tube contains a single type, all while managing space, move counts, and the occasional trick tile; how to play is simple to learn and pleasantly methodical: tap the tube you’re pouring from, tap the destination, and only the top run of identical balls will transfer if the color or pattern matches and there’s room; early stages give you generous empties to stage pieces, while later puzzles tighten capacity, add locked tubes that only open after a goal is met, and introduce “haunt” balls that must be moved last or they drift back one step; practical strategy starts with creating a true staging tube—keep one glass empty as long as possible so you can unstick tricky stacks—and with identifying “pure runs,” tall columns that are already sorted at the top and should be protected; pull apart mixed towers from the bottom up, never from the top, so you don’t bury key spheres under the very colors you need; when patterns rather than colors matter, rely on shape markers—crescent moons, tiny bats, spiderweb swirls—to avoid misplacing in dim scenes; limited-move challenges reward planning two or three pours ahead: sketch your solution mentally by grouping twins first, then building a final stack from the back of the sequence toward the top; special tiles add depth without confusion: a freeze rune locks a tube for two turns so you can work around it, a mirror rune inverts the next pour order (useful for flipping a run without extra moves), and a lantern token illuminates hint outlines that gently nudge without solving; accessibility options include large patterns for color-independent play, adjustable contrast, soft haptic ticks on valid pours, and a relaxed mode that removes move limits for wind-down sessions; to improve quickly, follow a three-rule loop—protect your empty staging glass, build one completed tube at a time, and avoid scattering the same color across more than two tubes—and reset confidently if your staging space disappears, since an early restart often beats grinding a bad layout; common mistakes include finishing a tube too early that you’ll later need for staging, chasing one color across the board instead of consolidating pairs, and ignoring the bottom two spheres in a tower until you’ve boxed them in; why it’s enjoyable is the hush that settles as logic clicks into place: one careful pour sets up another, a long-mixed stack separates cleanly, and the last two ghosts glide into a perfect final tube; uniqueness comes from seasonal twists that feel designed, not gimmicky—dim rooms that encourage shape reading, cozy candle glow that highlights valid moves, and puzzle sets that teach a single technique before combining them—making each solve a neat little ritual that leaves your brain clearer than when you started.
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