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Metal Driller drops you into a goofy, physics-forward mining run where a character straps into a whirring drill and descends through layered caverns, steering with gentle tilts and bursts while managing heat, fuel, and momentum to dig efficiently without turning the trip into a pinball mess; play by nudging the nose toward softer rock first, harvesting ore veins to purchase between-run upgrades, then threading tunnels into tougher layers only after your cooling and torque can handle them; the control model favors controlled taps over long presses, so short inputs to swivel the chassis keep your path straight and preserve energy, and a brief reverse can settle wobble when the ragdoll mount starts to swing; planning is vital: sketch a mental ladder of vertical shafts connected by horizontal galleries so you can return to the surface lift without getting trapped under a cave-in hazard or heat pocket; the skill tree resets each chapter, which sounds intimidating but is a strength—opening with drilling speed and coolant throughput lets you reach mid-depth quickly, then mid-run swap to hull integrity and directional boosters for obstacle fields, finishing with ore magnetism and map pings to sweep valuable clusters before the clock expires; companions ride along as tiny helper drills that can be outfitted for scouting beeps, fragment collection, or flare bursts that highlight weak seams; outfits add personality without changing balance, while attachments like tungsten tips or shock absorbers mix in lightly, keeping depth runs skill-based; a good strategy is to pre-cut safe bays at intervals to cool off, drop a beacon every few screens to mark a stable return line, and resist the urge to chase every sparkle—set a quota per layer and move on so you hit chapter targets with fuel to spare; hazards are readable and fair: steam vents telegraph with rhythmic pulses, gas bulbs shimmer before they pop, and falling plates throw shadows to warn you; the joy comes from chaining smooth arcs through crumbly stone, catching a perfect seam that carries you into a crystal garden, and surfacing with a tidy haul to re-spec for the next terrain style; optional cues include bold UI fonts, color-independent ore shapes, and rumble pips that warn of overheating; what sets it apart is the short-run progression that encourages experimenting with new builds each chapter, making every descent feel like a fresh engineering problem rather than a fixed grind.
Use the WASD arrow keys the left mouse button to control the character
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