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Description


Autumn Solitaire Tripeaks wraps crisp-card logic in harvest colors and falling leaves, turning the familiar “one higher or one lower” rule into a relaxing rhythm of route planning, risk management, and the occasional bold play that clears a stubborn peak; how to play is simple to learn and satisfying to master: flip a base card from the stock, then remove any exposed tableau card exactly one rank above or below it (wraps may be allowed if enabled, letting King connect to Ace), chaining as many picks as you can before drawing a new base; each deal is a landscape of three peaks and valleys, sometimes with locked leaves that open after you clear a suit, or frost overlays that need two touches; practical strategy begins before your first pick: scan for the longest potential run, not the most obvious first move, and plan to dismantle peaks from the tips down so each removal exposes two cards rather than one; prefer plays that open new branches over short, satisfying captures that leave the structure stiff; when you have two candidates of the same rank, choose the one that unlocks more cards or that empties a small sub-peak—freeing a narrow column early prevents late stalls; keep an eye on the next few stock cards (if preview is enabled) and stage the tableau to meet them: if a 7 is coming, prioritize exposing 6s and 8s now to capture it into a longer run later; wild cards and jokers deserve discipline: hold a wild until it completes a run of four or more or unblocks a key lock—spending it as a bridge for a two-card chain wastes value; if the rules allow reusing the foundation (cycling the waste), time your draw so the card you discard sets up the next pass, effectively turning the waste into a planned buffer; scoring usually rewards long chains and streaks without drawing, so accept small early sacrifices—skip an easy match now to expose a rank that fuels a five- or six-card sweep later; accessibility helps keep the pace gentle: large-print decks, high-contrast suits, and color-independent symbols for players who don’t rely on red/black contrast; optional reduced motion softens falling-leaf animations, and a relaxed mode extends timers for wind-down play; daily sets add twist rules—no-waste challenges where planning is king, fogged peaks that reveal on proximity, harvest events where clearing pumpkins on specific ranks grants bonuses—each teaching a slightly different angle on the same core grammar; to improve quickly, adopt three habits: always favor moves that expose two covered cards, avoid emptying the stock below five until you’ve opened at least one valley fully, and use wilds primarily to connect separate runs rather than to pad already-good ones; common pitfalls include burning through the stock chasing small immediate clears, emptying a valley from the bottom (it collapses options), and ignoring the value of rank diversity—if your tableau shows mostly high ranks, draw until middles reappear rather than forcing marginal picks; the joy is the steady click as a plan unfolds: a Jack links to a Queen, that exposes a 10, which unlocks two 9s that collapse an entire peak in a satisfying cascade; uniqueness rests in layouts that reward restraint and foresight, plus a warm seasonal palette that keeps sessions cozy without obscuring readability, turning each finish into a small, tidy victory you can feel in your fingertips.



Instruction

You can get a joker or a bonus card directly on the playing field or by making several moves in a row



Specifications

  • Easy to play
     

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