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Description


Tap Pumpkin distills side-view flight into a single, expressive input that rewards rhythm over rushing, turning each level into a short lesson in timing, momentum, and lane choice while keeping the goal—thread a cheerful gourd past moving obstacles—crystal clear; how to play is immediate: tap to hop, hold for a taller rise, release to settle, then use that cadence to drift through gates, float over sliding spikes, slip under swinging lanterns, and collect optional stars that tease you toward cleaner lines; difficulty rises gently with conveyor drafts that push you sideways, bouncing pads that add a spring to mistimed hops, and tricksy pendulums that punish late lifts, so the skill curve meets you where you are and nudges you forward; practical strategy begins with choosing an altitude band for each section—slightly above midline is forgiving on calm screens, lower is safer under heavy ceilings—and with entering hazards diagonally, not head-on, because a shallow angle gives you two beats to correct instead of one; pattern reading is everything: count swings (“three-two-one-go”), watch spike rails for pauses before they reverse, and listen for the soft tick that marks the sweet window on expanding gates; when wind streams appear, surf them: rise early to catch an updraft’s middle, then stop tapping for a beat so the stream carries you rather than fighting it; star routing is about restraint—collect the ones on your planned line and leave detours for a second pass—because chasing every side pickup is how smooth runs die; advanced sections ask for micro-feathering, short, barely-there taps that hold you level across moving hazards, and for “settle points,” brief no-tap beats where you let gravity steady you before the next lift; a practice mode lets you replay a segment at half tempo to feel the difference between panic taps and deliberate hops, and accessibility settings keep things friendly with color-independent hazard outlines, adjustable camera sway, larger gate halos, and vibration ticks when a hop lands dead center; for confidence under pressure, warm up with ten light taps to find neutral hover, then five long holds to calibrate maximum rise, and in live runs, use a “never rush the fall” rule—release early so you glide into openings instead of slamming down; avoid common mistakes like riding the ceiling (down-corrections become frantic), double-tapping on pendulum crests (you’ll pogo into spikes), and holding through bounce pads (you’ll overshoot the landing); the fun emerges when input, physics, and visuals sync: a quiet string of taps, lanterns drifting past, a narrow gap taken without flinch, and a perfect touchdown in the safe zone; uniqueness lies in how one-button control becomes an instrument—levels teach you to hear and feel timing—making each clear feel musical rather than mechanical and turning “simple tap to jump” into a surprisingly deep, satisfying habit you’ll want to perfect.



Instruction

Tap the Screen Just tap anywhere on the screen to make the pumpkin jump Avoid Obstacles Choose your jumping moments carefully to help your pumpkin avoid moving obstacles Achieve Maximum Score See how far you can go and aim to break your own record



Specifications

  • Easy to play
     

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